Tuesday 28 February 2012

Animation

Today, We learnt how to animate within 3D Max.Getting used to the auto key and the set key motions used within the frame slider to make movement to the items, such as making things slide across the area, similar to how a motion tween would work in Flash. The time configuration tool is useful as it allows to change the number of frames that appear in the timeline, and to change around the frames per speed, for any fast-slow motion bits. When we got to adding motion to a bouncing ball, we used the curve editor to change the speed of the object that is moving. To make multiple balls bounce at the same time, we used the Dope Sheet to change the levels of each item, so that they move at different paces but start at the same time.

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